COD6 Cheats

 

Modern Warfare 2

Modern Warfare 2 Intel Location

CHAPTER 1:

ENEMY INTEL #1
This enemy intel can be found in the northeast side of the area.  It’s located directly under the white watchtower, next to a toolbox.

CHAPTER 2:

ENEMY INTEL #2:
This Intel can be found after proceeding through the hall with the enemy gunners shooting through the windows earlier.  After passing through this hall, check out the classroom to your right/west at the far end.  This is right after someone says: “I think I saw one go in that classroom”.  The 
intel is located in here

ENEMY INTEL #3:
This Intel can be found right after exiting the school. It’s standing on top of a crate nearby a taxi.

CHAPTER 3:

ENEMY INTEL #4:
Before entering the base to the south, first take out the handful of enemies nearby the entrance and explore the watchtower right in front of the entrance by going up the ladder.  This intel is lying on the catwalk.

ENEMY INTEL #5:
Before entering the building with MacTavish, head northwest and peek through the middle window of the hangar to your right, in which a jet is being fixed by two mechanics.  Break the middle window and grab the Intel ‘through’ the window.                                                    

ENEMY INTEL #6:
Arguably the hardest piece of enemy Intel to find in the entire game, not in the least place since it’s not picked up the usual way, but by driving over it during the snowmobile chase.  To give you an indication where this tricky-to-spot Intel is located, it’s about 1800 meters away from your goal, so it’s relatively early during the course.  Slow down considerably when you’re about 1900 – 1850 meters away from your final destination, and you’ll soon approach a small fence placed horizontally.  As a landmark you should also be able to spot a hut on the hill to the right.  If you pass this fence just barely to the left side, this intel is lying a few meters across if you just go straight ahead.

CHAPTER 4:

NO ENEMY INTEL.

CHAPTER 5:

ENEMY INTEL #7:
To find this intel, proceed to the southwest corner after dropping down the favela.  You should be able to spot a building with a motorcycle leaning against the wall.  To the left of this building is a house with a big window – go inside and search around for this intel here.            

ENEMY INTEL #8:
Climb up the building with the ladder and check the room directly in front of you (there usually was a sniper located here).  The intel can be found in this room.                                                            

ENEMY INTEL #9:
Before continuing southwest, check out the rooms to your left/southeast, accessed by the small wooden steps.  The first room contains a few hostiles, but the bedroom has this intel for the taking.              

ENEMY INTEL #10:
This piece of intel is located in a building to your right after heading over several roofs and some stairs.  Inside this room, go down the slightly concealed stairs to find this intel in the room below.

CHAPTER 6:

ENEMY INTEL #11:
This piece of intel is located inside the tank station and can be found on the counter.  Easy enough, right?                                        

ENEMY INTEL #12:
Nate’s restaurant is across the road, nearby the crash site.  This intel requires you to go slightly out of your way, however, as it’s located in the CRB Financial building north of Nate’s Restaurant and the crash site.
Inside, defeat a handful of soldiers and look for this intel at the ‘Online Banking’ sign.                                                   

ENEMY INTEL #13:
This piece of intel can be found inside the Taco To Go building, south from Nate’s Restaurant.  Enter this building through the destroyed corner by crouching, then look for this intel on one of the tables.             

ENEMY INTEL #14:
Check the dumpster east of Burger Town to find this intel inside.

CHAPTER 7:

ENEMY INTEL #15:
Before heading down the alley up ahead, explore the house to the right of this alley.  This intel can be found inside.                             

ENEMY INTEL #16:
After clearing the 2nd open area, check the far left side of this area to find this piece of intel.                                                

ENEMY INTEL #17:
Enter the yellow building to your right/north by the entrance nearby the blue car and move to the upper floor to find this intel.

ENEMY INTEL #18:
Before climbing on top of the rooftops (at the 1st Landing Zone), check the window behind the soccer goal to secure this piece of intel.

CHAPTER 8:

ENEMY INTEL #19:
Head inside the office appartment of the ‘Garden House’ appartment complex to find this intel standing on the desk.                                 

ENEMY INTEL #20:
Before proceeding through the road checkpoint, explore the right building of this checkpoint to find this intel immediately next to the entrance.  

ENEMY INTEL #21:
After crossing the bridge, enter the second house on your right by the front door and head up the stairs to your immediate right.  This intel is lying in this hall.

CHAPTER 9:

ENEMY INTEL #22:
After breaching the hostage room, go up two flights of stairs.  In the room up ahead, before going outside, check the metal cabinet to your left to find this intel hidden among the junk.                                

ENEMY INTEL #23:
After executing plan B, follow MacTavish into the room right around the corner.  You should be able to spot this piece of intel in the cabinet.  

ENEMY INTEL #24
Before going up the last flight of stairs, go through the doorway to your right and check behind the stairs inside to locate this intel.

CHAPTER 10:

ENEMY INTEL #25:
Before entering through the gate with red lights, go up the short stairs nearby in the southwest corner.  This intel is found in this room.       

ENEMY INTEL #26
This intel can be found in the monitor room in which Ghost stays behind. Check the northern side of this room to locate it.                       

ENEMY INTEL #27:
After passing the first cell doors in the circular chamber, with blue lights indicating they’re unlocked, check the prison to your right/northeast, which is marked as prison 327.  This intel is found inside.   

ENEMY INTEL #28:
After breaching the wall and locating prisoner 627, immediately look to your left/northeast.  This intel is located here.

CHAPTER 11:

ENEMY INTEL #29:
You’ll pass an elevator with a body blocking the doors, forcing the elevator to open and close continuously.  This piece of intel can be found inside this elevator next to a dead body

ENEMY INTEL #30:
Going south in the office where you’re also supposed to destroy the anti-air rocket device, eliminate the soldiers behind the southern doors. In the semi-hidden hallway behind these doors you can find this  intel nearby the men’s restroom on the eastern side.
                                 
CHAPTER 12:

ENEMY INTEL #31:
This intel is found next to the three-man patrol of which Price gave you the option to leave them be or to take them out.  It’s found on the box that came down with a parachute.                                        

ENEMY INTEL #32:
Head inside the building with the number 33 on it, go through the next magazine hall and look for the intel nearby the doorway on the other side to the southwest.                                                 

ENEMY INTEL #33:
Go left past the red bulldozers after going around the previous corner, and head for the building with the sattelite dish on top.  Go underneath the viaduct and look for a staircase to your right.  Dispatch any enemies here and collect the intel from this rooftop.

CHAPTER 13:

NO ENEMY INTEL.

CHAPTER 14:

ENEMY INTEL #34:
After Dunn opens the door, enter the next room (and dispatch any hostiles first, naturally).  Check the couch around the corner to your left/west, this Intel is on top of it.

ENEMY INTEL #35:
Even if you’re low on time, you still may want to check the right/north side of the room (after going up the final stairs) to secure this Intel.

CHAPTER 15:

ENEMY INTEL #36:
Before entering the house, go around the back and travel to the far southwest of the area.  There’s a docking house here, and this Intel is located right next to its entrance.                                      

ENEMY INTEL #37:
This piece of intel can be found in the room you just breached upstairs. It’s on a desk behind those boxes.                                       

ENEMY INTEL #38:
Simply grab this Intel from inside the armory.

CHAPTER 16:

ENEMY INTEL #39:
This Intel can be found in another airplane wreckage nearby.  From your starting position, simply explore the wreckage to your west/northwest. It’s lying in the cockpit.                                               

ENEMY INTEL #40:
This Intel is once again found in the cockpit of a wrecked plane.  To give you an indication of where to look, you’ll be approximately 84 meters away from your destination, and the plane is lying on the hill   
just behind the road you crossed.

CHAPTER 17:

ENEMY INTEL #41:
Inside the cave, before proceeding north, first explore the eastern hall to find this Intel located on a crate.  Don’t go down too far, especially not around the corner, as there are too many hostiles here.             

ENEMY INTEL #42:
Before going outside the cave, grab this intel to your left/northeast.  

ENEMY INTEL #43:
When leaving Price behind in the firefight, go north and look for this Intel on top of a crate nearby several black guncases.              

ENEMY INTEL #44:
You’ll want to immediately collect this Intel as soon as you secure the monitor room, as you don’t have much time. It’s located on a table with loads of cola cans, against the wall to the west.  Price will be standing nearby as he tells you to override the door controls.

CHAPTER 18:

ENEMY INTEL #45:
Don’t miss this Intel, which is found immediately to your left before getting on the boat.

How to unlock the Museum Bonus Level in Singleplayer:Finish the singleplayer game to unlock a Museum bonus level. After you’ve done that go to the singleplayer missions and select the brand new Museum mission at the bottom. When you start this bonus level, be sure to get familiar with your new surroundings, grab two weapons and all the ammo you can carry, and then go to the entrance desk to ring the red bell. Once you press this “Don’t Press” button, 30 characters from the game (now enemies) will try to kill you. Kill two waves of them to beat this bonus level.


Call Of Duty Modern Warfare 2 Glitches – Out Of Fevala

Call Of Duty Modern Warfare 2 Glitches – Out Of Derail

Call of Duty: Modern Warfare 2 – Glitches, Hiding Spots, and Jumps (Part 1)

Call of Duty: Modern Warfare 2 – Glitches, Hiding Spots, and Jumps (Part 2)

Perk 1

Perk Name: Marathon
Perk Ability: Infinite Sprint
Pro Perk Upgrade: Marathon Pro
Pro Perk Ability: Increased mantle speed

Perk Name: Sleight of Hand
Perk Ability: Faster Reloading
Pro Perk Upgrade: Sleight of Hand Pro
Pro Perk Ability: Ability to aim down the sights quicker.

Perk Name: Scavenger
Perk Ability: Full resupply from dead enemies.
Pro Perk Upgrade: Scavenger Pro
Pro Perk Ability: (N/A)

Perk Name: Bling
Perk Ability: 2 primary weapon attachments.
Pro Perk Upgrade: Bling Pro
Pro Perk Ability: Dual attachments on secondary

Name: One Man Army
Perk Ability: (N/A)
Pro Perk Upgrade: One Man Army Pro
Pro Perk Ability: (N/A)

 Perk 2

Perk Name: Stopping Power
Perk Ability: Increased bullet damage.
Pro Perk Upgrade: Stopping Power Pro
Pro Perk Ability: Extra damage against helicopters

Perk Name: Lightweight
Perk Ability: Move faster.
Pro Perk Upgrade: Lightweight Pro
Pro Perk Ability: (N/A)

Perk Name: Hardline
Perk Ability: Killstreaks acquired in 1 less kill.
Pro Perk Upgrade: Hardline Pro
Pro Perk Ability: Deathstreaks acquired in one less death.

Perk Name: Cold-Blooded
Perk Ability: Undetectable by UAV, Air Support, Sentries & Thermal.
Pro Perk Upgrade: Cold-Blooded Pro
Pro Perk Ability: (N/A)

Name: Danger Close
Perk Ability: Increased explosive damage

 Perk 3

Name: Commando
Perk Ability: Increased melee distance
Pro Perk Upgrade: Commando Pro
Pro Perk Ability: No fall damage

Name: Steady Aim
Perk Ability: Increased hip accuracy
Pro Perk Upgrade: Steady Aim Pro
Pro Perk Ability: Iron Lungs

Name: Scrambler
Perk Ability: Distorts nearby opponent’s radar.
Pro Perk Upgrade: Scrambler Pro
Pro Perk Ability:

Name: Ninja
Perk Ability: Invisible to heartbeat sensor
Pro Perk Upgrade: Ninja Pro
Pro Perk Ability : Dead Silence

CAMOUFLAGES:

– None
– Desert
– Arctic
– Woodland – 10 Headshots
– Digital – 25 Headshots
– Urban – 50 Headshots
– Blue Tiger – 75 Headshots
– Red Tiger – 150 Headshots
– Fall – 250 Headshots

ASSAULT RIFLE ATTACHMENTS:
– No Attachment
– Grenade Launcher
– Red Dot Sight
– Silencer
– ACOG Scope
– FMJ (Full Metal Jacket )
– Shotgun
– Holographic Sight
– Heartbeat Sensor
– Thermal
– Extended Mags

SNIPER RIFLE ATTACHMENTS:
– No Attachment
– Silencer
– ACOG Scope
– FMJ (Full Metal Jacket )
– Heartbeat Sensor
– Thermal
– Extended Mags

LIGHT MACHINE GUN ATTACHMENTS:
– No Attachment
– Grip
– Red Dot Sight
– Silencer
– ACOG Scope
– FMJ (Full Metal Jacket )
– Holographic Sight
– Heartbeat Sensor
– Thermal
– Extended Mags

Custom Killstreak:

3 Kills
UAV
Description: This deploys a UAV (unmanned aerial vehicle) that shows the enemies on the radar as dots. The UAV can be shot down by the enemy.

This can be blocked with the Cold-Blooded perk.

4 Kills
Care Package
Description: After you throw the red signal flare, the Care Package will be airdropped into the battlefield. This can be picked by anyone, even the enemy.

The package contains either a random killstreak or ammo. The killstreak can be anything from the UAV to the Tactical Nuke, regardless what killstreak rewards you have chosen.

Counter-UAV
Description: This disables the enemy radar for a short period of time.

5 Kills
Sentry Gun
Description: Airdrop a placeable XM312 Sentry Gun. It will automatically fire at enemies, but it can be destroyed. The Sentry Gun can be temporarily disabled with Flashbangs and Stun Grenades.

This can be of great help in for example, Demolition and Capture the Flag (Flag Runner) game modes.

Predator Missile
Description: This allows you to remote control a Predator missile. After opening the laptop, you have approximately 5 seconds to control the missile to your target, as it goes down. You can also give the missile a boost to make it go down faster.

You are vulnerable while using the Predator missile, but if you get killed, you can still continue to control it.

6 Kills
Precision Airstrike
Description: This is much like the Airstrike in Call of Duty 4, but this time you can control the direction of the Airstrike for more accurate kills.

7 Kills
Harrier Strike
Description: Not enough information at this point.
Attack Helicopter
Description: Deploys a helicopter to the map like in Call of Duty 4. It will circle the map and automatically attack the enemies for a few minutes and leave. It can be destroyed with guns and missiles.

All the enemies that it kills are added to your kill count.

9 Kills
Emergency Airdrop
Description: Not enough information at this point.

Pave Low
Description: This deploys a heavily armored Attack Helicopter (Sikorsky MH-53 Pave Low) to the map for maximum carnage. As with the Attack Helicopter, all the kills are added to your kill count.

Stealth Bomber
Description: Not enough information at this point. The Bomber will be invisible to radar.

11 Kills
Chopper Gunner

Description: Not enough information at this point.
AC-130
Description: After deployed via laptop, an AC-130 Gunship will enter the map. You control it remotely for 30 seconds and you can use the 25mm, 45mm and 105mm canons to shoot at enemies. You are vulnerable while controlling the AC-130, but if you get killed while using it, you can still continue.

Note: The AC-130 can be shot down by the enemy, but it does have flares as countermeasures.

15 Kills
EMP

Description: Electromagnetic pulse, or EMP for short. Damages electronic systems.

Not enough information at this point, but this will most likely disable the radar, drop down any helicopters, UAVs and airplanes that are in the air.

25 Kills
Tactical Nuke

Description: Ends the game with a bang by killing everyone on the map.

Ranks:
Lvl 01 – (Private) (Classes Grenadier [Assault], First Recon [Sub Machine], Overwatch [Light Machine Gun])
Lvl 02 – (Private I) (Scout Sniper Class)
Lvl 03 – (Private II) (Riot Squad Class)
Lvl 04 – (Private First Class) (Create a Class)
Lvl 05 – (Private First Class I)
Lvl 06 – (Private First Class II) Painkiller Death Streak
Lvl 07 – (Specialist) Throwing Knife Equipment
Lvl 08 – (Specialist I)
Lvl 09 – (Specialist II) SCAR-H Assault Rifle, Hardline Tier 2 Perk
Lvl 10 – (Corporal) Killstreak Rewards
Lvl 11 – (Corporal I) Tactical Insertion Equipment
Lvl 12 – (Corporal II) Vector Sub Machine Gun
Lvl 13 – (Sergeant) Scavenger Tier 1 Perk
Lvl 14 – (Sergeant I) Thumper x2 (Launcher)
Lvl 15 – (Sergeant II)
Lvl 16 – (Staff Sergeant) MG4 Light Machine Gun
Lvl 17 – (Staff Sergeant I) Scrambler Tier 3 Perk
Lvl 18 – (Staff Sergeant II) AA-12 Shotgun
Lvl 19 – (Sergeant First Class) Blast Shield Equipment
Lvl 20 – (Sergeant First Class I) TAR 21 Assault Rifle
Lvl 21 – (Sergeant First Class II) Bling Tier 1 Perk
Lvl 22 – (Master Sergeant) G18 Machine Pistol
Lvl 23 – (Master Sergeant I)
Lvl 24 – (Master Sergeant II) P90 Sub Machine Gun
Lvl 25 – (First Sergeant) Cold-Blooded Tier 2 Perk
Lvl 26 – (First Sergeant I) .44 Magnum Handgun
Lvl 27 – (First Sergeant II) Martyrdom Death Streak
Lvl 28 – (Sergeant Major) FAL Assault Rifle
Lvl 29 – (Sergeant Major I) Ninja Tier 3 Perk
Lvl 30 – (Sergeant Major II) Stinger Launcher
Lvl 31 – (Command Sergeant Major) Claymore Equipment
Lvl 32 – (Command Sergeant Major I) AUG HBAR Light Machine Gun
Lvl 33 – (Command Sergeant Major II) Danger Close Tier 2 Perk
Lvl 34 – (2nd Lieutenant) Striker Shotgun
Lvl 35 – (2nd Lieutenant I)
Lvl 36 – (2nd Lieutenant II) WA2000 Sniper Rifle
Lvl 37 – (2nd Lieutenant III) SitRep Tier 3 Perk
Lvl 38 – (1st Lieutenant) M93 Raffica Machine Pistol
Lvl 39 – (1st Lieutenant I) Final Stand Death Streak
Lvl 40 – (1st Lieutenant II) M16A4 Assault Rifle
Lvl 41 – (Captain) Last Stand Tier 3 Perk
Lvl 42 – (Captain I) Ranger (Double-Barrel) Shotgun
Lvl 43 – (Captain II) C4 Equipment
Lvl 44 – (Major) Mini-Uzi Sub Machine Gun
Lvl 45 – (Major I) One Man Army Tier 1 Perk (Replaces Secondary)
Lvl 46 – (Major II) M9 Handgun
Lvl 47 – (Lieutenant Colonel)
Lvl 48 – (Lieutenant Colonel I) ACR Assault Rifle
Lvl 49 – (Lieutenant Colonel II)
Lvl 50 – (Colonel) Javelin Launcher
Lvl 51 – (Colonel I)
Lvl 52 – (Colonel II) M240 Light Machine Gun
Lvl 53 – (Colonel III)
Lvl 54 – (Brigadier General) M1014 Shotgun
Lvl 55 – (Brigadier General I)
Lvl 56 – (Brigadier General II) M21 EBR Sniper Rifle
Lvl 57 – (Brigadier General III)
Lvl 58 – (Major General) TMP Machine Pistol
Lvl 59 – (Major General I)
Lvl 60 – (Major General II) F2000 Assault Rifle
Lvl 61 – (Major General III)
Lvl 62 – (Lieutenant General) Desert Eagle Handgun
Lvl 63 – (Lieutenant General I)
Lvl 64 – (Lieutenant General II)
Lvl 65 – (Lieutenant General III) RPG-7 x2 Launcher
Lvl 66 – (General)
Lvl 67 – (General I) Model 1887 Shotgun
Lvl 68 – (General II)
Lvl 69 – (General III)
Lvl 70 – (Commander) AK-47 Assault Rifle

Prestige Icon’s in Call of Duty: Modern Warfare 2:

Modern-Warfare-2-Prestige-Icons

Modern Warfare 2 Achievements

Back in the Saddle – 15G 
Help train the local militia. 
Danger Close – 15G 
Get hand picked for Shepherd’s elite squad.
Cold Shoulder – 15G 
Infiltrate the snowy mountain side base.
Tag ’em and bag ’em – 15G 
Find Rojas in the Favelas.
Royale with Cheese – 15G 
Defend Burger Town.
Soap on a Rope – 15G 
Storm the gulag.
Desperate Times – 15G
Execute the plan to help the Americans.
Whiskey Hotel – 15G 
Take back Whiskey Hotel.
The Pawn – 15G 
Assault Makarov’s safe house.
Out of the Frying Pan… – 15G 
Complete the mission in the airplane graveyard.
For the Record – 35G 
Complete the Single Player campaign on any difficulty.
The Price of War – 90G 
Complete the single player campaign on Hardened or Veteran Difficulty.
First Day of School – 25G 
Complete ‘S.S.D.D’ and ‘Team Player’ on Veteran Difficulty.
Black Diamond – 25G 
Complete ‘Cliffhanger’ on Veteran Difficulty.
Turistas – 25G 
Complete ‘Takedown’ and ‘The Hornet’s Nest’ on Veteran Difficulty.
Red Dawn – 25G 
Complete ‘Wolverines!’ and ‘Exodus’ on Veteran Difficulty.
Prisoner #627 – 25G 
Complete ‘The Only Easy Day… Was Yesterday’ and ‘The Gulag’ on Veteran Difficulty.
Ends Justify the Means – 25G 
Complete ‘Contingency’ on Veteran Difficulty
Homecoming – 25G 
Complete ‘Of Their Own Accord’, ‘Second Sun’, and ‘Whiskey Hotel’ on Veteran Difficulty.
Queen takes Rook – 25G 
Complete ‘Loose Ends’ and ‘The Enemy of My Enemy’ on Veteran Difficulty.
Off the Grid – 25G 
Complete ‘Just Like Old Times’ and ‘Endgame’ on Veteran Difficulty.
Pit Boss – 10G 
Run The Pit in ‘S.S.D.D’ and finish with a final time under 30 seconds. 
Ghost – 10G 
Plant the C4 in ‘Cliffhanger’ without alerting or injuring anyone in the blizzard.
Colonel Sanderson – 10G
Kill 7 chickens in under 10 seconds in ‘The Hornet’s Nest’.
Gold Star – 20G 
Earn 1 star in Special Ops. 
Hotel Bravo – 20G 
Earn 4 stars in Special Ops.
Charlie On Our Six – 20G 
Earn 8 stars in Special Ops.
It Goes to Eleven – 20G 
Earn at least 1 star in 11 different Special Op missions.
Operational Asset – 20G 
Earn all 3 stars in at least 5 different Special Op missions.
Blackjack – 20G 
Earn 21 stars in Special Ops.
Honor Roll – 20G 
Earn at least 1 star in each Special Op mission.
Operative – 30G 
Earn all 3 stars in at least 10 different Special Op missions.
Specialist – 30G 
Earn 30 stars in Special Ops.
Professional – 30G 
Earn all 3 stars in at least 15 different Special Op missions.
Star 69 – 90G 
Earn 69 stars in Special Ops.
Downed but Not Out – 10G 
Kill 4 enemies in a row while downed in Special Ops.
I’m the Juggernaut… – 10G 
Kill a Juggernaut in Special Ops.
Ten plus foot-mobiles – 10G 
Kill at least 10 enemies with one Predator missile in Single Player or Special Ops.
Unnecessary Roughness – 10G 
Use a riot shield to beat down an enemy in Single Player or Special Ops.
Knock-knock – 10G 
Kill 4 enemies with 4 shots during a slow-mo breach in Single Player or Special Ops.
Some Like it Hot – 10G 
Kill 6 enemies in a row using a thermal weapon in Single Player or Special Ops.
Two Birds with One Stone – 10G 
Kill 2 enemies with a single bullet in Single Player or Special Ops. 
The Road Less Traveled – 10G 
Collect 22 enemy intel items.
Leave No Stone Unturned – 10G 
Collect 45 enemy intel items
Drive By – 10G 
Kill 20 enemies in a row while driving a vehicle in Single Player or Special Ops.
The Harder They Fall – 10G
Kill 2 rappelling enemies in a row before they land on their feet in Single Player or Special Ops.
Desperado – 10G 
Kill 5 enemies in a row using 5 different weapons or attachments in Single Player or Special Ops.
Look Ma Two Hands – 10G 
Kill 10 enemies in a row using akimbo weapons in Single Player or Special Ops.
No Rest For the Wary – 10G 
Knife an enemy without him ever knowing you were there in Single Player or Special Ops.
Three-some – 10G 
Kill at least 3 enemies with a single shot from a grenade launcher in Single Player or Special Ops.