Fallout 3 Cheats
Achievements:
Vault 101 Citizenship Award (10 points): Got the Pip-Boy 3000.
The G.O.A.T. Whisperer (10 points): Took the G.O.A.T.
Escape! (20 points): Completed “Escape!”.
Following in His Footsteps (20 points): Completed “Following in His Footsteps”.
Galaxy News Radio (20 points): Completed “Galaxy News Radio”.
Scientific Pursuits (20 points): Completed “Scientific Pursuits”.
Tranquility Lane (20 points): Completed “Tranquility Lane”.
The Waters of Life (20 points): Completed “The Waters of Life”.
Picking up the Trail (20 points): Completed “Picking up the Trail”.
Rescue from Paradise (20 points): Completed “Rescue from Paradise”.
Finding the Garden of Eden (20 points): Completed “Finding the Garden of Eden”.
The American Dream (20 points): Completed “The American Dream”.
Take it Back! (40 points): Completed “Take it Back!”.
Big Trouble in Big Town (20 points): Completed “Big Trouble in Big Town”.
The Superhuman Gambit (20 points): Completed “The Superhuman Gambit”.
The Wasteland Survival Guide (20 points): Completed “The Wasteland Survival Guide”.
Those! (20 points): Completed “Those!”.
The Nuka-Cola Challenge (20 points): Completed “The Nuka-Cola Challenge”.
Head of State (20 points): Completed “Head of State”.
The Replicated Man (20 points): Completed “The Replicated Man”.
Blood Ties (20 points): Completed “Blood Ties”.
Oasis (20 points): Completed “Oasis”.
The Power of the Atom (20 points): Completed “The Power of the Atom”.
Tenpenny Tower (20 points): Completed “Tenpenny Tower”.
Strictly Business (20 points): Completed “Strictly Business”.
You Gotta Shoot ‘Em in the Head (20 points): Completed “You Gotta Shoot ‘Em in the Head”.
Stealing Independence (20 points): Completed “Stealing Independence”.
Trouble on the Homefront (20 points): Completed “Trouble on the Homefront”.
Agatha’s Song (20 points): Completed “Agatha’s Song”.
Reilly’s Rangers (20 points): Completed “Reilly’s Rangers”.
Reaver (10 points): Reached Level 8 with Bad Karma.
Mercenary (10 points): Reached Level 8 with Neutral Karma.
Protector (10 points): Reached Level 8 with Good Karma.
Harbinger of War (20 points): Reached Level 14 with Bad Karma.
Pinnacle of Survival (20 points): Reached Level 14 with Neutral Karma.
Ambassador of Peace (20 points): Reached Level 14 with Good Karma.
Scourge of Humanity (30 points): Reached Level 20 with Bad Karma.
Paradigm of Humanity (30 points): Reached Level 20 with Neutral Karma.
Last, Best Hope of Humanity (30 points): Reached Level 20 with Good Karma.
Weaponsmith (30 points): Made one of every custom weapon.
Doesn’t Play Well with Others (20 points): Killed 300 people.
Slayer of Beasts (20 points): Killed 300 creatures.
Silver-Tongued Devil (20 points): Won 50 Speech Challenges.
Data Miner (20 points): Hacked 50 terminals.
Keys are for Cowards (20 points): Picked 50 locks.
One-Man Scouting Party (20 points): Discovered 100 locations.
Psychotic Prankster (10 points): Placed a grenade or mine while pickpocketing.
The Bigger They Are… (20 points): Kill all the Super Mutant Behemoths.
Yes, I Play with Dolls (10 points): Collected 10 Vault-Tec Bobbleheads.
Vault-Tec C.E.O. (30 points): Collected 20 Vault-Tec Bobbleheads.
Infinite XP
When your speech skill is high enough (30 is recommended), go to “Big Town”, which is located north of Vault 101. Speak to the girl named Bittercup, and she should tell you about her dating exploits. After speaking with her, go into the house marked “Common House”, and speak to a man named Pappy. There should be a speech skill dialogue option that says “You came here with Bittercup, right?” You will get XP every time you click it. Repeat this as many times as desired. Note: This trick works in the unpatched version of the game.
Early detection
When wandering around the world or towns, use the following trick to get an early notification on enemies, encounters, or who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.
Finding Dogmeat
Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Enter Scrapyard, and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead, you can talk to Dogmeat and ask him to join you.
Getting both rewards in “The Replicated Man” quest
When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own, and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android’s identity. He will also reward you. Note: You will still get bad karma.
Bobblehead locations
The hidden Vault-Tec Bobbleheads can be found at the following locations. Collect a Bobblehead to gain +10 to a skill or +1 to a stat.
Stats
Agility: Greener Pastures Disposal, in the small office covered in radiation.
Charisma: Vault 108, in the Cloning Lab.
Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse.
Intelligence: Rivet City, on Dr. Li’s table in the Science Lab.
Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north.
Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
Strength: Megaton, in Sherriff Lucas Simm’s house.
Skills
Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack.
Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall.
Energy Weapons: Ravenhold
Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern to find it.
Lockpick: Bethesda Ruins, in Bethesda Offices East, on the top floor near the door to the bridge.
Medicine: Vault 101, on your dad’s desk when leaving.
Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door.
Repair: Aerefu, in Evan King’s house.
Science: Vault 106, on a table in middle of the living quarters second level main room.
Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left, and enter the Armory door, then search the shelves.
Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water.
Speech: Paradise Falls, on a table inside Euology’s pad (Slave Master’s house).
Unarmed: Rockopolis, go directly west from Casey Smith’s garage. Look for tattered banners that are strung up. Use your local map to find it.
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